Building a Dynamic Library with an IDEProblemYou wish to use your IDE to build a dynamic library from a collection of C++ source files, such as those listed in Example 1-2. SolutionThe basic outline is as follows:
As with Recipe 1.11, the steps in this outline vary somewhat depending on the IDE. The second step is covered in detail in Recipe 1.21, Recipe 1.22, and Recipe 1.23. For now, you should use default settings wherever possible. For example, here's how to build a dynamic library from the source code in Example 1-2 using the Visual C++ IDE. Select New
Next, display your project's property pages by right-clicking on the project's name in the Solution Explorer and selecting Properties. Go to Configuration Properties Next, use Add Existing Item... from the Projectmenu to add the source files listed in Example 1-2 to your project.
Your project's property pages should now contain a node labeled C/C++. Go to Configuration Properties You can now build your project by selecting Build Solution from the Build menu. Verify that two files named libgeorgeringo.dll and libgeorgeringo.lib have been created in the directory binaries. DiscussionAs you saw in Recipe 1.11, each IDE provides its own way to create a project, specify its configuration properties, and add files to it. Let's look at how to build a dynamic library using CodeWarrior, C++Builder, and Dev-C++. CodeWarriorSelect New... from the File menu, and select the Project tab of the New dialog. Enter libgeorgeringo.mcp as your project's name, select a location where your project's configuration files should be stored, and double-click Mac OS C++ Stationery. From the New Project dialog, expand the nodes Mac OS X Mach-O and Standard Console, then double-click C++ Console Mach-O. You should now have a project with two targets, Mach-O C++ Console Debug and Mach-O C++ Console Final, the former being the default target. Since you will need to refer to these targets by name when you create a project which depends on this project, you should give the targets descriptive names. For now, rename just the debug target, as follows. Select the Targets tab on your project's window, and double-click on the name of the debug target to display the Target Settings Window. Then go to Target Next, from the Target Settings Window, go to Target Finally, select the Files tab on your project's window and remove the existing source files and libraries files by dragging them to Trash. Use Add Files... from the Project menu to add the source files listed in Example 1-2 to your project. Then use Add Files... to add the file dylib1.o, in the directory /usr/lib, and the files MSL_All_Mach-O_D.dylib and MSL_Shared_AppAndDylib_Runtime_D.lib, in the directory Metrowerks CodeWarrior/MacOS X Support/Libraries/Runtime/Runtime_PPC/Runtime_MacOSX/Libs. If you were configuring the release target instead of the debug target, you would add the libraries MSL_All_Mach-O.dylib and MSL_Shared_AppAndDylib_Runtime.lib instead. You can now build your project by selecting Make from the Project menu. Verify that a file named libgeorgeringo.dylib has been created in the directory binaries. C++BuilderSelect New Next, select Options... from the Project menu to display the Project Options dialog. Then go to Directories and Conditionals and use the control next to Final output to specify that your project's output files should be created in the directory binaries. By default, this file will be created in the same directory as libjohnpaul.bpr. If you wish, you can also use the control next to Intermediate output to specify where object files should be created. By default they will be created in the same directory as the source files. Next, define the macro GEORGERINGO_DLL, as described in Recipe 1.19. Finally, use Add to Project... from the Projectmenu to add the source files listed in Example 1-2 to your project. You can now build your project by selecting Make libgeorgeringo from the Project menu. Verify that two files named libgeorgeringo.dll and libgeorgeringo.lib have been created in the directory binaries. Dev-C++Select New Next, select Project Options from the Project menu to display the Project Option dialog. Then go to Build Optionsand verify that your project's output file is named libjohnpaul.dll. Enter the pathname of the directory binaries under Executable output directory. If you wish, you can enter the directory where object files will be created under Object file output directory. Now, define the macro GEORGERINGO_DLL, as described in Recipe 1.19. Finally, remove any existing source files from your project by right-clicking and selecting Remove file. Use Save Project as... from the File menu to save your project's configuration file libgeorgeringo.dev. Then use Add to project from the Project menu to add the source files listed in Example 1-2 to your project. Build your project by selecting Compile from the Executemenu , and verify that a file named libjohnpaul.a has been created in the directory binaries. |
Project from the File menu, select Visual C++