Building a Static Library with an IDEProblemYou wish to use your IDE to build a static library from a collection of C++ source files, such as those listed in Example 1-1. SolutionThe basic outline is as follows:
The steps in this outline vary somewhat depending on the IDE; for example, with some IDEs, several steps are combined into one or the ordering of the steps is different. The second step is covered in detail in Recipe 1.21, Recipe 1.22, and Recipe 1.23. For now, you should use default settings as much as possible. For example, here's how to build a static library from the source code in Example 1-1 using the Visual C++ IDE. Select New
Next, display your project's property pages by right-clicking on the project's name in the Solution Explorer and selecting Properties. Go to Configuration Properties Finally, use Add Existing Item... from the Projectmenu to add the source files listed in Example 1-1 to your project. Your project's property pages should now contain a node labeled "C/C++." Go to Configuration Properties
DiscussionIDEs differ much more than toolsets. Each IDE provides its own way to create a project, specify its configuration properties, and add files to it. Nonetheless, after you have learned to use several IDEs, learning to use an additional IDE is generally easy. When learning to use a new a new IDE, the features you should concentrate on are these:
This recipe demonstrates many of these features. Most of the other features are covered in Recipe 1.12 and Recipe 1.13. Let's look at how to build a static library using CodeWarrior, C++Builder, and Dev-C++. CodeWarriorSelect New... from the File menu, and select the Project tab of the New dialog. Enter libjohnpaul.mcp as your project's name, select a location where your project's configuration files should be stored, and double-click Mac OS C++ Stationery. From the New Project dialog, expand the nodes Mac OS X Mach-O and Standard Console, then double-click C++ Console Mach-O. You should now have a project with two targets, Mach-O C++ Console Debug and Mach-O C++ Console Final, the former being the default target. Since you will need to refer to these targets by name when you create a project which depends on this project, you should give the targets descriptive names. For now, rename just the debug target, as follows. Select the Targets tab on your project's window, and double-click on the name of the debug target to display the Target Settings Window. Then go to Target Next, from the Target Settings Window, go to Target Finally, select the Files tab on your project's window and remove the existing source files and libraries files by dragging them to Trash. Then use Add Files... from the Project menu to add the source files listed in Example 1-1 to your project. You can now build your project by selecting Make from the Project menu. Verify that a file named libjohnpaul.a has been created in the directory binaries. C++BuilderSelect New Next, select Options... from the Project menu to display the Project Options dialog. Then go Directories and Conditionals and use the control next to Final output to specify where your project's output file, libjohnpaul.lib, should be created. By default this file will be created in the same directory as libjohnpaul.bpr, but you should tell C++Builder to create it in the directory binaries. If you wish, you can also use the control next to Intermediate output to specify where object files should be created. By default they will be created in the same directory as the source files. Finally, use Add to Project... from the Projectmenu to add the source files listed in Example 1-1 to your project. You can now build your project by selecting Make libjohnpaul from the Project menu. Verify that a file named libjohnpaul.lib has been created in the directory binaries. Dev-C++Select New Next, select Project Options from the Project menu to display the Project Options dialog. Then go to Build Optionsand verify that your project's output file is named libjohnpaul.a. Enter the pathname of the directory binaries under Executable output directory. If you wish, you can enter the directory where object files will be created under Object file output directory. Finally, use Add to project from the Projectmenu to add the source files listed in Example 1-1 to your project. You can now build your project by selecting Compile from the Execute menu. Verify that a file named libjohnpaul.a has been created in the directory binaries. |
Project from the File menu, select Visual C++