You'll create a new class by extending the built-in MovieClip class.
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1.
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Create a new Flash document and name it Shape.fla.
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2.
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Using the drawing tools, draw a shape on the Stage.
With the entire shape selected, right-click (Windows) or Control-click (Macintosh) the shape and select Convert to Symbol from the context menu.
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3.
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In the Convert to Symbol dialog box, select Movie Clip as the behavior, and click Advanced.
Select Export for ActionScript.
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4.
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In the Name text box, enter myShape.
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5.
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In the AS 2.0 Class text box, enter Drag.
Click OK. This associates the movie clip with the Drag class that you'll create.
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6.
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Using the Property inspector, assign the movie clip an instance name, then save the FLA file.
Note
A finished sample file of the document you just created, named handson3.fla, is located in your finished files folder. For the path, see "Set up your workspace" on page 256.
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7.
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Create an ActionScript file by selecting File > New > ActionScript File (Not Flash Document). Save the document with the name Drag.as, in the same location where you saved Shape.fla.
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8.
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In the ActionScript file that you just created, create a new class and constructor called Drag:
class Drag extends MovieClip
{
function Drag ()
{
onPress=doDrag;
onRelease=doDrop;
}
}
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9.
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Define private methods in the class that use the existing movie clip methods, startDrag() and stopDrag():
class Drag extends MovieClip
{
function Drag()
{
onPress=doDrag;
onRelease=doDrop;
}
private function doDrag():Void
{
this.startDrag();
}
private function doDrop():Void
{
this.stopDrag()
}
}
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10.
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Save the ActionScript file.
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11.
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Test the Shape.fla file.
You should be able to drag the movie clip.
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