Name button instances
Using the appropriate suffix to prompt code hinting, you'll provide instance names for two button instances that are already on the Stage.
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1.
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In the Timeline, unlock the Buttons layer.
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2.
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On the Stage, select the instance of play_button (the large green button).
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3.
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In the Instance Name text box of the Property inspector, type onButton_btn to name the instance.
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4.
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On the Stage, select the instance of button_stop (the small red button).
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5.
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In the Instance Name text box of the Property inspector, type offButton_btn to name the instance.
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